Play Money explores a remarkable new phenomenon that's just beginning to enter public consciousness: MMPORGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments the size of continents. With city-sized populations of nearly full-time players, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of "virtual loot farmers": people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all other entertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
- Popular ebook fiction
- Truth and Reconciliation in Canada
- Canada Reads 2024 longlist
- Canadian Indigenous Voices (Recent)
- MMIWG (Recent)
- Residential Schools & Orange Shirt Day
- Quill & Quire Cumulative List (2024)
- First Nation Communities Read: Adult/YA 2024-2025
- See all ebooks collections
- New audiobook additions
- Try something different
- Feature: Health & Fitness
- First Nation Communities Read: Adult/YA 2024-2025
- Canadian History Week (Audio Books)
- See all audiobooks collections